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Someone could fit through that window. A small person. An attack child

Someone could fit through that window. A small person. An attack child

May 17th, 2023

Read about how we created an underground mine environment without crying.

I’m worried the baby thinks people can’t change

I’m worried the baby thinks people can’t change

April 19th, 2023

A quick recap of what we've done in the last eight months since starting.

There’s unlimited juice? This party is gonna be off the hook

There’s unlimited juice? This party is gonna be off the hook

April 5th, 2023

No RPG would be complete without a skill tree. This post discusses our use and implementation of a skill system.

Cats Do Not Abide By The Laws Of Nature

Cats Do Not Abide By The Laws Of Nature

March 9th, 2023

Check out the chaotic and satisfying fun that physics can add to a game.

Airing Of Grievances

Airing Of Grievances

February 23rd, 2023

Join us in reliving some frustrating yet educational implementation and performance challenges.

My Mind Is Going A Mile An Hour (Part 2)

My Mind Is Going A Mile An Hour (Part 2)

February 8th, 2023

Part two of sharing our AI strategies. Read about how our unit AI connects with their animation.

My Mind Is Going A Mile An Hour (Part 1)

My Mind Is Going A Mile An Hour (Part 1)

January 26th, 2023

The first of a two-part post about our AI system. Probably the most challenging aspect of our game to program. It's always a work in progress.

Ready To Work

Ready To Work

January 11th, 2023

Not much to say aside from Happy New year!

Why Would Anyone Do Drugs When They Could Just Mow A Lawn?

Why Would Anyone Do Drugs When They Could Just Mow A Lawn?

December 1st, 2022

To create rich environments, we've put together a collection of foliage for our first biome. Check out our techniques for making our plants performant and beautiful.

What are you doing? Levels

What are you doing? Levels

November 16th, 2022

More aspects of the game state can be saved now. Read about the successes and sadness we encountered.

You know I always wanted to pretend I was an architect

You know I always wanted to pretend I was an architect

November 2nd, 2022

Take a look at the current state of how our game's components and concepts are structured.

Let me tell you something. I haven’t even begun to peak

Let me tell you something. I haven’t even begun to peak

October 20th, 2022

We're working hard on our application for an Epic Megagrant. Here's a short update on some new features!.

Once You Unplug The Machine, All The Scores Will Be Erased

Once You Unplug The Machine, All The Scores Will Be Erased

October 5th, 2022

Ensuring our save game systems works when adding new features is an ongoing effort. Here's our current save/load process and how we plan to improve it in the future.

Bones Are Their Money

Bones Are Their Money

September 22nd, 2022

We’re replacing our placeholder characters with new skeletal meshes. Read to see how we integrated the new assets, and some of the challenges that we met.

Prestige Worldwide

Prestige Worldwide

September 14th, 2022

It can be tricky to consicely explain a game concept you have in your head. Read about how we're working too improve how we explain our premise and gameplay.

Game On

Game On

September 7th, 2022

Welcome to beandip games! Here's the first of many entires in our development blog.