Someone could fit through that window. A small person. An attack child
May 17th, 2023
Read about how we created an underground mine environment without crying.
I’m worried the baby thinks people can’t change
April 19th, 2023
A quick recap of what we've done in the last eight months since starting.
There’s unlimited juice? This party is gonna be off the hook
April 5th, 2023
No RPG would be complete without a skill tree. This post discusses our use and implementation of a skill system.
Cats Do Not Abide By The Laws Of Nature
March 9th, 2023
Check out the chaotic and satisfying fun that physics can add to a game.
Airing Of Grievances
February 23rd, 2023
Join us in reliving some frustrating yet educational implementation and performance challenges.
My Mind Is Going A Mile An Hour (Part 2)
February 8th, 2023
Part two of sharing our AI strategies. Read about how our unit AI connects with their animation.
My Mind Is Going A Mile An Hour (Part 1)
January 26th, 2023
The first of a two-part post about our AI system. Probably the most challenging aspect of our game to program. It's always a work in progress.
Ready To Work
January 11th, 2023
Not much to say aside from Happy New year!
Why Would Anyone Do Drugs When They Could Just Mow A Lawn?
December 1st, 2022
To create rich environments, we've put together a collection of foliage for our first biome. Check out our techniques for making our plants performant and beautiful.
What are you doing? Levels
November 16th, 2022
More aspects of the game state can be saved now. Read about the successes and sadness we encountered.
You know I always wanted to pretend I was an architect
November 2nd, 2022
Take a look at the current state of how our game's components and concepts are structured.
Let me tell you something. I haven’t even begun to peak
October 20th, 2022
We're working hard on our application for an Epic Megagrant. Here's a short update on some new features!.
Once You Unplug The Machine, All The Scores Will Be Erased
October 5th, 2022
Ensuring our save game systems works when adding new features is an ongoing effort. Here's our current save/load process and how we plan to improve it in the future.
Bones Are Their Money
September 22nd, 2022
We’re replacing our placeholder characters with new skeletal meshes. Read to see how we integrated the new assets, and some of the challenges that we met.
September 14th, 2022
It can be tricky to consicely explain a game concept you have in your head. Read about how we're working too improve how we explain our premise and gameplay.
September 7th, 2022
Welcome to beandip games! Here's the first of many entires in our development blog.